I’ve finished Pixel Rick’s!
Here are some shots:
The main menu:
Furnishing a house:
Offers pouring in:
It turned out to be a fun little management sim to work on.
I like the feeling of laying out houses.
I like the way the offers come in from perspective buyers.
I love the pixel look.
I dislike the balance, I really wish there was more to progression and end game.
I dislike that there aren’t competitors, I would love AI builders.
I dislike that I only landed one lot style and a limited set of customization.
Check it out here.
Check out streams here.
Pixel Rick’s is my May #1GAM!
It started out of the idea of generating a city and quickly turned into player created one. It’s definitely building on the minimal theme from last month, but also taking in some of the pixel art experiments I’ve been conducting lately. Think of it somewhere between dwarf fortress and minecraft (2d!).
This is definitely my most ambitious game, but I’m building on my LD26 success to kick it into high gear. The build that is posted represents about 15 hours of work this weekend. I’m pushing to get another 25 in before publishing.
Play it here.
Watch it get made here.