Hall of Champions
My #1GAM January game
Music by Mads Aasvik
It’s an american football roguelike, borrowing the following elements from the genre:
- Procedural generation (plays, teams, players)
- Turn based interaction (you move, they move)
- Progression (win and you level up)
- Permadeath (lose and your team is done)
The Kongregate version has leaderboards.
Play it here.
The controls are documented heavily throughout the game. Any text on the screen that is white is a control. At a high level W/A/S/D move your character, space confirms, and everything else is there for you to see.
It was super fun to build! I’ve always been a football fan, and have wanted to build a football game for as long as I can remember. Each time that I’d tried in the past, I’d end up over complicating it or rat-holing on one detail that would derail the process. This is my first end-to-end honest to goodness football game and I’m proud of it.
Why no special teams?
There are no special teams in Hall of Champions! You score, the opponent gets the ball on their 20. At first, I was just avoiding adding it, but when it came down to it, I didn’t think it’d add much more fun. I like the idea of you having to go all in to get first downs.
How long did it take to make?
Hall of Champions took 72 hours of my precious nights and weekends. It was worth every minute of it.
Wrap up media