Life! (LD26, April #1GAM) nearing completion!

Life has turned out to be an interesting little game. It’s a rhythm based life simulator which puts you head to head with the desires and needs of John Albertson.

Gameplay feels like Rockband or something similar. Patterns are all procedural.

In addition, John’s story unfolds as you play. Will he get married? Will he retire? Will he be rich? You decide.



I’ll be wrapping it up tomorrow afternoon. In the mean time check it out!

Check it out here.

Check out streams here.

MechRun (March #1GAM Shooter) Nearing Completion!

2 days left!

The last few days I’ve been working on the animation states for the mech and it can now run, backpedal, fly, fall, and shoot in all directions. It looks pretty awesome! I’ve also got weapon attachments working properly, and put in a prompt for the shop as a placeholder helper.

New shot:

Check it out here!

Casts here.

MechRun (March #1GAM Shooter) Updates Continue!

Tonight, I focused on bringing the rocket launcher up to the level of the machine gun. You can now equip, fire, and upgrade it – just like the machine gun. I got rockets colliding and causing explosions, and played a bit with tuning.

Ready to move on to animating the mech. I’m excited to do that!


Play the game here.

Watch the cast here.

MechRun (March #1GAM tower attack) Work continues!

Today was a quick sesh – got energy, jets, and shields working and updating onscreen. Unlocked upgrades for the head, body, and legs. Added a starter weapon.

Try decking your mech fully out by pressing [ENTER] to access the upgrade screen and go to town. Starting to get pretty fun!

New shot:

Play it here.

Cast is here.

MechRun (March #1GAM tower attack) Progress Continues!

Starting to get down to the wire.

Been working on the shop for the last two sessions. The original intent for the game was to have drops, looting, a real shop – all that jazz. Reality limits my ability to deliver all of that, however. I’ve settled on 5 weapon slots on the mech, that can each have a machine gun or a rocket launcher. Those can be upgraded.

In addition, I’ve landed on the following attributes:

  • Speed – how fast you move
  • Jets – how much you can climb upward
  • Energy – how much you can shoot
  • Shields – how much damage you can take

You’ll work from within the shop to upgrade your mech during a session – pushing further and further. As you get stronger, so will the enemies, so watch out.

Here’s the shop as implemented:

There will be more options coming here, and maybe a little cleanup, but that’s where it’s at.

Here’s an updated gameplay shot with all 5 guns on the mech:

As always, play the latest version here.

Watch the cast here.

Let me know what you think.